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How it works · about 3 minutes

From standard to finished thing.

Most AI tools hand you a blinking cursor and hope you're good at prompting. We hand you a tool that already knows what "good" looks like for the exact game-dev job you're doing.

01–03

Three moves. That's it.

01
Pick

Choose a tool built for your exact game-dev job.

Not a blank chat window. Every tool is a purpose-built recipe, pre-loaded with the format, references and pitfalls for one specific game-dev outcome. A GDD tool knows what belongs in a cut list. A mechanic tool asks for the verb. A playtest tool measures behavior, not opinions.

GDDs · mechanics · levels · characters · playtests · live-ops
02
Fill

Add a few details, no prompt engineering.

A short form asks only what the tool actually needs, the pitch, the pillar, the hypothesis, the business model. You don't have to know how to prompt.

3-5 fields · concrete examples in every placeholder
03
Get

Walk away with a finished asset.

Not a draft. Not bullet points. A real deliverable, a GDD, a mechanic spec, a level blueprint, a playtest script. Fully editable, copyable, ready to drop into Notion, Confluence or your team wiki.

editable · pasteable · works with any model

Pick your first tool now.