The aigamemaker.pro blog
Notes from people who actually ship games.
Practical writing on design, playtesting, live-ops and the AI workflows that pay back their setup time.
DesignJune 18, 2026·5 min read
The GDD that actually gets built
Most 40-page GDDs get abandoned by month two. Here's the shape that survives contact with a real production.
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More posts
- DesignJune 2, 2026
The verb is the mechanic
If you can't name your mechanic in three words, the mechanic isn't there yet. Here's how to find the verb.
6 min read - PlaytestingMay 19, 2026
Playtests that end in a decision, not a mood
A playtest that ends with 'it was pretty good' is a playtest that cost you a day. Here's the shape that ends in ship / iterate / cut.
4 min read - Live-OpsMay 4, 2026
The monetization page that kills bad ideas
"Maximize revenue" isn't a plan. Here's the page that lets live-ops hold the line when the quarter gets tight.
6 min read - Level DesignApril 16, 2026
Teach, twist, test, reward
A level without beats is a corridor with monsters in it. Here's the four-beat shape most shipping levels reduce to.
5 min read